BentoPack Studio
A 2D sprite workstation for game developers. Tight polygon meshes cut GPU overdraw by 60 to 80%.
Native VRAM compression (KTX2) and direct export to Unity, Godot 4 and Unreal Engine 5.
Discover the solutionGallus Tech builds native, fast B2B software with no unnecessary dependencies, designed to integrate cleanly into production pipelines.
Our catalog of professional software.
A 2D sprite workstation for game developers. Tight polygon meshes cut GPU overdraw by 60 to 80%.
Native VRAM compression (KTX2) and direct export to Unity, Godot 4 and Unreal Engine 5.
Discover the solutionA few principles that guide every one of our products.
Native C++ architecture, with no embedded runtime or heavy dependencies. Your tools start fast and stay responsive.
Perpetual licenses, no subscription. Engine integration modules are released as open source (MIT).
Deterministic output and a command-line interface for reproducible, version-control-friendly pipelines.